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| Jave Programming .. game_puzzle.java import java.io.*; import java.lang.*; import java.awt.Graphics; import java.awt.*; import java.applet.*; import java.awt.event.*; import java.lang.String; import javax.swing.*; /* */ public class game_puzzle extends JApplet implements ActionListener, KeyListener { private MyButton[] button; private JLabel label1,label2,label3,label4; private JTextField textf1,textf2; private String[] Strbutton={ "7","8","4","3","6","1","2","5"," ","Start","Restart","Finish"}; private String[] Strbutton1={ "1","2","3","4","5","6","7","8"," "}; private int click_count;// Counts the number of clicks by the player. GridBagLayout grid = new GridBagLayout(); GridBagConstraints gbc1 = new GridBagConstraints(); JPanel pan1,pan2; String str1=""; public void init()// To initialise different variables. { label1 = new JLabel("Puzzle"); //Initialising the labels. label1.setFont(new Font("Times Roman" , Font.BOLD,20)); label1.setForeground(Color.blue); label2=new JLabel("Name of the Player"); label2.setFont(new Font("Times Roman" ,Font.BOLD,15)); label2.setForeground(Color.blue); label3=new JLabel("Number of the Clicks"); label3.setFont(new Font("Times Roman",Font.BOLD,15)); label3.setForeground(Color.blue); label4=new JLabel ( " "); button =new MyButton[12]; for(int i=0;i<12;i++)//Creating the advanced buttons like sin & cos & arcsin etc. { button[i]= new MyButton ( Strbutton[i],Color.black); button[i].addActionListener(this); } textf1=new JTextField(20); textf2=new JTextField(20); textf1.setFont(new Font("Times Roman",Font.BOLD,12)); textf2.setFont(new Font("Times Roman",Font.BOLD,12)); textf1.setText(""); textf1.addKeyListener(this); textf2.setText(""); click_count=0;//Initialise the clicks to zero. displayPanel();// Method displayPanel() //is invoked. } //End of init() method. class MyButton extends JButton { public MyButton(String name, Color xyz) { this.setLabel(name); this.setForeground(xyz); } class MouseCalcButtonAdapter extends MouseAdapter { public void mouseEntered(MouseEvent me){} public void mouseExited(MouseEvent me){} } } public void keyTyped(KeyEvent e)//Denotes a key press followed by a key release. { char ch; ch=e.getKeyChar(); str1 = str1 + ch; } public void keyPressed(KeyEvent e)//Indicates a key is pushed down. { } public void keyReleased(KeyEvent e)//Indicates a key is Released. { } public void actionPerformed(ActionEvent ae) //Provide the functioning to the game. { int index=8,i; String str,temp,count; boolean check; for(i=0;i<9;i++) { if(button[i].getLabel()==" ") index=i;// For checking which button contains the blank label. } if(ae.getSource()==button[9])// For enabling the button after the button start is clicked. { for(int j=0;j<=8;j++) button[j].setEnabled(true); button[9].setEnabled(false); //Disable the start button. } if(ae.getSource()==button[10]) //Restart button. { for(i=0;i<9;i++) { button[i].setEnabled(true); button[i].setLabel(Strbutton[i]); } click_count=0; textf2.setText("0"); } if((ae.getSource() != button[9]) || (ae.getSource() != button[10]) ) { check=checkStatus(); if(check==false)// Check whether the number is arranged in the correct order. { if (ae.getSource() == button[0]) { count=Integer.toString(countClicks()); textf2.setText(count); if (index==1||index==3) { str=button[0].getLabel(); button[0].setLabel(" "); button[index].setLabel (str); } } if (ae.getSource()== button[1]) { count=Integer.toString(countClicks()); textf2.setText(count); if (index==0|| index==4 ||index==2) { str=button[1].getLabel(); button[1].setLabel (" "); button[index]. setLabel(str); } } if (ae.getSource()== button[2]) { count=Integer.toString(countClicks()); textf2.setText(count); if (index==1||index==5) { str=button[2]. getLabel(); button[2].setLabel(" "); button[index]. setLabel(str); } } if (ae.getSource()== button[3]) { count=Integer.toString(countClicks()); textf2.setText(count); if (index==0||index==4 ||index==6) { str=button[3].getLabel(); button[3].setLabel(" "); button[index].setLabel(str); } } if (ae.getSource()==button[4]) { count=Integer.toString(countClicks()); textf2.setText(count); if (index==1||index==3 ||index==5||index==7) { str=button[4]. getLabel(); button[4].setLabel(" "); button[index].setLabel(str); } } if (ae.getSource()==button[5]) { count=Integer.toString(countClicks()); textf2.setText(count); if (index==2||index==4 ||index==8) { str=button[5]. getLabel(); button[5].setLabel(" "); button[index].setLabel(str); } } if (ae.getSource()==button[6]) { count=Integer.toString(countClicks()); textf2.setText(count); if (index==3||index==7) { str=button[6].getLabel(); button[6].setLabel(" "); button[index].setLabel(str); } } if (ae.getSource()==button[7]) { count=Integer.toString(countClicks()); textf2.setText(count); if (index==6||index==4 ||index==8) { str=button[7]. getLabel(); button[7].setLabel(" "); button[index].setLabel(str); } } if (ae.getSource()==button[8])//Exit button. { count=Integer.toString(countClicks()); textf2.setText(count); if (index==5||index==7) { str=button[8]. getLabel(); button[8].setLabel(" "); button[index]. setLabel(str); } } if(ae.getSource()==button[10]) //Restart button. { for(i=0;i<9;i++) { button[i].setEnabled(true); button[i].setLabel(Strbutton[i]); } click_count=0; textf2.setText("0"); } if (ae.getSource()==button[11]) //Finish button. { for(i=0;i<=8;i++) { button[i].setLabel (Strbutton1[i]); } click_count=0; textf2.setText("0"); button[11].setEnabled(false); button[10].setEnabled(false); } } else//If the game is completed. { String st = str1 + ", you have won the game."; for (int j=0;j<=8;j++) button[j].setEnabled(false); JOptionPane.showMessageDialog(null,st); } } }//End of actionPerformed() method. ============================= void displayPanel()// Designing the layout. { JPanel pa4 = new JPanel(); pan1 = new JPanel(); // Creating the main panel on which all the component will be placed. // Setting the colour for the interface. pan1.setLayout(grid); // Setting the layout as grid bag layout. gbc1.weightx = 100; gbc1.weighty = 100; gbc1.ipady = 0; //Height of Component. gbc1.ipadx = 0; //Width of Component. gbc1.gridwidth =1; gbc1.gridheight=1; gbc1.gridx = 0; gbc1.gridy = 0; grid.setConstraints(label1, gbc1); pan1.add(label1);// Attaching the label //label1 on the panel pan1. gbc1.weightx=100; gbc1.weighty = 100; gbc1.ipady = 5;//Height of Component. gbc1.ipadx = 5; //Width of Component. gbc1.gridwidth =1; gbc1.gridheight=1; gbc1.gridx = 1; gbc1.gridy = 0; grid.setConstraints(button[9], gbc1); pan1.add(button[9]); gbc1.weightx=100; gbc1.weighty = 100;//Vertical Space. gbc1.ipady = 0; //Height of Component. gbc1.ipadx = 0; gbc1.gridwidth =1; gbc1.gridheight=2; gbc1.gridx = 0; gbc1.gridy = 2; grid.setConstraints(label2, gbc1); pan1.add(label2); gbc1.weightx=100; gbc1.weighty = 100; gbc1.ipady = 0; gbc1.ipadx = 0; gbc1.gridwidth =1; gbc1.gridheight=2; gbc1.gridx = 1; gbc1.gridy = 2; grid.setConstraints(textf1, gbc1); pan1.add(textf1); gbc1.weightx = 100; gbc1.weighty = 100; gbc1.ipady = 0; gbc1.ipadx = 0; gbc1.gridwidth =1 ; gbc1.gridheight=2; gbc1.gridx = 0; gbc1.gridy = 4; pa4.setLayout(new GridLayout(3,3,5,5)); for(int i=0;i<9;i++) { pa4.add(button[i]); button[i].setEnabled(false); } grid.setConstraints(pa4, gbc1); pan1.add(pa4); gbc1.weightx=100; gbc1.weighty=100; gbc1.ipady = 0; gbc1.ipadx = 0; gbc1.gridwidth =1; gbc1.gridheight=1; gbc1.gridx = 0; gbc1.gridy = 6; grid.setConstraints(label3, gbc1); pan1.add(label3); gbc1.ipady = 0; gbc1.ipadx = 0; gbc1.weightx = 100; gbc1.weighty = 100; gbc1.gridwidth =1 ; gbc1.gridheight=1; gbc1.gridx = 1; gbc1.gridy = 6; grid.setConstraints(textf2, gbc1); pan1.add(textf2); gbc1.ipady = 5; gbc1.ipadx = 5; gbc1.weighty = 100; gbc1.weightx = 100; gbc1.gridwidth =1; gbc1.gridheight=1; gbc1.gridx = 0; gbc1.gridy = 7; grid.setConstraints(button[10], gbc1); pan1.add(button[10]); gbc1.ipady = 5; gbc1.ipadx = 5; gbc1.weighty = 100; gbc1.weightx = 100; gbc1.gridwidth =1; gbc1.gridheight=1; gbc1.gridx = 1; gbc1.gridy = 7; grid.setConstraints(button[11], gbc1); pan1.add(button[11]); gbc1.ipady = 0; gbc1.ipadx = 0; gbc1.weighty = 100; gbc1.weightx = 100; gbc1.gridwidth =1; gbc1.gridheight=1; gbc1.gridx = 0; gbc1.gridy = 8; grid.setConstraints(label4, gbc1); pan1.add(label4); gbc1.ipady = 5; gbc1.ipadx = 5; getContentPane().add(pan1); }// End of the method displayPanel(). public int countClicks()// For incrementing the clicks counter. { return(++click_count); }//End countClicks() method. public boolean checkStatus()// To check the game is finish or not. { int i; if (button[0].getLabel() == "1" && button[1].getLabel() == "2"&& button[2].getLabel() == "3" && button[3].getLabel() == "4"&& button[4].getLabel() == "5" && button[5].getLabel() == "6"&& button[6].getLabel() == "7" && button[7].getLabel() == "8"&& button[8].getLabel() == " ") { return(true); } else return(false); }//End checkStatus() method. } // End of game_puzzle class.
__________________ ![]() l||l • Kamii • l||l |
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